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Rationale and study protocol for 'Switch-off 4 Healthy Minds' (S4HM): a cluster randomized controlled trial to reduce recreational screen time in adolescents

Babic MJ, Morgan PJ, Plotnikoff RC, Lonsdale C, Eather N, Skinner G, Baker AL, Pollock E, Lubans DR

Contemporary clinical trials · 7 citas

Cómo se estudió

Diseño
Ensayo controlado aleatorizado (indexado por PubMed)
Estudiado en
Personas
Resultado principal
Marcadores de salud y funcionamiento

Quién lo pagó

Financiación
Financiación independiente
Universidad u hospital
Hunter Medical Research Institute
Gobierno
Senior Research Fellowships from the National Health and Medical Research Council of Australia
Gobierno
Australian Research Council Future Fellowship

Según 3 financiadores declarados.

Publicación

Publicado
2014-12-08 · Contemp Clin Trials · vol. 40 · págs. 150–158
Editorial
Elsevier BV
Citado
13 citas · más que el 78% de estudios similares · 1.2× el promedio de su campo
Referencias
72 trabajos
Acceso
De pago
Áreas de investigación
Physical Activity and Health · Impact of Technology on Adolescents · Child Development and Digital Technology
Palabras clave
recreational screen time, adolescents, self-determination theory, behavioral contracts, parental involvement, psychological well-being, psychological distress, video gaming, aggression, physical activity, sedentary behavior, body mass index, high school students
MeSH
humans, body mass index, exercise, diet, stress, psychological, health behavior, self concept, mental health, research design, adolescent, health promotion, new south wales, female, male, resilience, psychological, accelerometry, sedentary behavior

9 autores

  • Mark Babic🇦🇺University of Newcastle Australia
  • Philip James Morgan🇦🇺University of Newcastle Australia
  • Ronald Cyril Plotnikoff🇦🇺University of Newcastle Australia
  • Chris Lonsdale🇦🇺Australian Catholic University
  • Narelle Eather🇦🇺University of Newcastle Australia
  • Geoff Skinner🇦🇺University of Newcastle Australia
  • Amanda Baker🇦🇺University of Newcastle Australia
  • Emma R. Pollock🇦🇺University of Newcastle Australia
  • David Revalds Lubans🇦🇺University of Newcastle Australia

Resumen

El texto original del estudio, en el idioma en que se publicó.

Introduction

Excessive recreational screen time (i.e., screen use for entertainment) is a global public health issue associated with adverse mental and physical health outcomes. Considering the growing popularity of screen-based recreation in adolescents, there is a need to identify effective strategies for reducing screen time among adolescents. The aim of this paper is to report the rationale and study protocol for the 'Switch-off 4 Healthy Minds' (S4HM) study, an intervention designed to reduce recreational screen time among adolescents.

Methods

The S4HM intervention will be evaluated using a cluster randomized controlled trial in eight secondary schools (N=322 students) in New South Wales, Australia. The 6-month multi-component intervention will encourage adolescents to manage their recreational screen time using a range of evidence-based strategies. The intervention is grounded in Self-Determination Theory (SDT) and includes the following components: an interactive seminar for students, eHealth messaging, behavioral contract and parental newsletters. All outcomes will be assessed at baseline and at 6-months (i.e., immediate post-test). The primary outcome is recreational screen time measured by the Adolescent Sedentary Activity Questionnaire (ASAQ). Secondary outcomes include: self-reported psychological well-being, psychological distress, global physical self-concept, resilience, pathological video gaming and aggression, and objectively measured physical activity (accelerometry) and body mass index (BMI). Hypothesized mediators of behavior change will also be explored.

Discussion

The S4HM study will involve the evaluation of an innovative, theory-driven, multi-component intervention that targets students and their parents and is designed to reduce recreational screen time in adolescents. The intervention has been designed for scalability and dissemination across Australian secondary schools.

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