Financiado en parte por Walt Disney Company, Danone Institute of Canada
Pre-meal screen-time activities increase subjective emotions, but not food intake in young girls
Totosy de Zepetnek JO, Pollard D, Welch JM, Rossiter M, Faghih S, Bellissimo N
Appetite · 9 citas
Etiquetas de revisión
Financiado por la industriaDatos neutrales que nuestra revisión registró sobre cómo se hizo este estudio. Describen el método, nunca si nos gusta el resultado.
Cómo se estudió
- Diseño
- Ensayo controlado aleatorizado (indexado por PubMed)
- Estudiado en
- Personas
- Resultado principal
- Sin resultado de salud
Quién lo pagó
- Financiación
- Financiado por la industria
- Gobierno
- World Health Organization
- Empresa
- Walt Disney Company
- Empresa
- Danone Institute of Canada
- Universidad u hospital
- Faculty of Community Services
Según 4 financiadores declarados.
Publicación
- Publicado
- 2016-12-21 · Appetite · vol. 111 · págs. 32–37
- Editorial
- Elsevier BV
- Citado
- 14 citas · más que el 83% de estudios similares · 1.5× el promedio de su campo
- Referencias
- 39 trabajos
- Acceso
- Acceso abierto (copia en repositorio) · CC-BY-NC-ND
- Áreas de investigación
- Nutrition, Health and Food Behavior · Regulation of Appetite and Obesity · Eating Disorders and Behaviors
- Palabras clave
- television viewing, video gaming, computer tasks, subjective emotional experience, subjective appetite, dietary intake, young girls, body composition, satiety, satiation
- MeSH
- humans, random allocation, emotions, appetite, body composition, eating, time factors, video games, television, computers, adolescent, child, female, lunch
6 autores
- Julia O. Totosy de Zepetnek🇨🇦Toronto Metropolitan University
- Damion Pollard🇨🇦Mount Saint Vincent University
- Jo M. Welch🇨🇦Dalhousie University
- Melissa D. Rossiter🇨🇦University of Prince Edward Island
- Shiva Faghih🇮🇷Shiraz University of Medical Sciences
- Nick Bellissimo🇨🇦 · autor de correspondenciaToronto Metropolitan University
Resumen
El texto original del estudio, en el idioma en que se publicó.
Purpose
To determine the effect of pre-meal screen-time activities on subjective emotions, subjective appetite, and food intake (FI) in 9-14 year-old girls.
Methods
In this clinical study, 31 girls completed four 45-min treatment conditions of television viewing (TVV), video game playing (VGP), a challenging computer task (CT), and sitting without screen exposure (control) in a randomized order. Each treatment condition was followed immediately by an ad libitum pizza lunch, and FI was calculated from the weight of the consumed pizza. Subjective appetite was assessed at baseline, 15, 30, and 45 min during the treatment condition, and upon trial completion at 75 min. Subjective emotions were assessed at baseline and at 45 min.
Results
FI was not affected by screen type, but was positively correlated with body composition (fat mass [FM, kg], fat free mass [FFM, kg]) in all treatment conditions. Subjective appetite was not affected by screen type, but increased with time in all treatment conditions (p < 0.0001). Subjective emotions were affected by VGP only. Anger, excitement, frustration, and upset feelings were increased at 45 min following VGP. VGP led to increased frustration compared to control (p = 0.0003), CT (p = 0.007) and TVV (p = 0.0002).
Conclusion
Exposure to TVV or CT before eating did not affect subjective emotions, subjective appetite, or FI, and no difference was found between screen activities and the control condition for average appetite or FI. Despite a change in subjective emotions during the VGP condition, there was no increase in subjective appetite or subsequent FI. These findings suggest that physiologic signals of satiation and satiety are not overridden by environmental stimuli of pre-meal screen-time exposure among young girls. (Clinical trial number NCT01750177).
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