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Estudio de cohortes2019Acceso abierto

Type of screen time moderates effects on outcomes in 4013 children: evidence from the Longitudinal Study of Australian Children

Sanders T, Parker PD, Del Pozo-Cruz B, Noetel M, Lonsdale C

The international journal of behavioral nutrition and physical activity · 80 citas

Cómo se estudió

Diseño
Estudio de cohortes (indexado por PubMed)
Estudiado en
Personas
Resultado principal
Marcadores de salud y funcionamiento

Quién lo pagó

Financiación
Financiación independiente
Gobierno
Department of Social Services, Australian Government
Universidad u hospital
Australian Catholic University

Según 2 financiadores declarados.

Publicación

Publicado
2019-11-29 · Int J Behav Nutr Phys Act · vol. 16 · número 1 · pág. 117
Editorial
BioMed Central
Citado
165 citas · más que el 100% de estudios similares · 44.8× el promedio de su campo
Impacto
Entre el 10 % más citado de su campo
Referencias
34 trabajos
Acceso
Acceso abierto (revista) · CC-BY
Áreas de investigación
Child Development and Digital Technology · Impact of Technology on Adolescents · Literacy, Media, and Education
Palabras clave
screen time, children, video games, television, health-related quality of life, social-emotional outcomes, academic performance, physical health, moderation, curvilinear relationship, Longitudinal Study of Australian Children
MeSH
humans, longitudinal studies, child behavior, quality of life, child, educational status, australia, screen time

5 autores

  • Taren Sanders🇦🇺 · autor de correspondenciaAustralian Catholic University
  • Philip David Parker🇦🇺Australian Catholic University
  • Borja del Pozo Cruz🇦🇺Australian Catholic University
  • Michael Noetel🇦🇺Australian Catholic University
  • Chris Lonsdale🇦🇺Australian Catholic University

Resumen

El texto original del estudio, en el idioma en que se publicó.

Background

Excessive engagement with digital screens is harmful to children's health. However, new evidence suggests that exposure at moderate levels may not be harmful and may even provide benefit. Therefore, our objective was to determine if there are curvilinear relationships between different types of screen time and a diverse set of outcomes, including health and education.

Methods

We address our objective using a repeated measures design. Children (N = 4013), initially aged 10-11 were assessed every 2 years between 2010 and 2014. Children's screen time behavior was measured using time-use diaries, and categorized into five types: social, passive, interactive, educational, or other. We used measures of children's physical health, health-related quality of life, socio-emotional outcomes, and school achievement. The analysis plan was pre-registered. Models were adjusted for gender, socio-economic status, ethnicity, number of siblings, and housing factors.

Results

There were linear associations between total screen time and all outcomes, such that more screen time was associated with worse outcomes. However, there was variability when examined by screen time type. Passive screen time (e.g., TV) was associated with worse outcomes, educational screen time (e.g., computer for homework) was associated with positive educational outcomes and had no negative relations with other outcomes. Interactive screen time (e.g., video games) had positive associations with educational outcomes but negative associations with other outcomes. In all instances, these significant associations were small or very small, with standardised effects < 0.07. We found little evidence of curvilinear relationships.

Conclusions

The small effects of screen time on children's outcomes appear to be moderated by the type of screen time. Policy makers, educators, and parents should consider the type of screen time when considering the benefits and harms of use.

Resumen vía Europe PMC. Los derechos de autor siguen siendo de los autores o la editorial (CC BY).

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