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Effect of acute caffeine intake on hit accuracy and reaction time in professional e-sports players

Sainz I, Collado-Mateo D, Coso JD

Physiology & behavior · 35 citas

Etiquetas de revisión

Financiación no declarada

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Cómo se estudió

Diseño
Ensayo controlado aleatorizado (indexado por PubMed)
Estudiado en
Personas
Resultado principal
Marcadores de salud y funcionamiento

Quién lo pagó

Financiación
Financiación no declarada

Publicación

Publicado
2020-06-25 · Physiol Behav · vol. 224 · pág. 113031
Editorial
Elsevier BV
Citado
66 citas · más que el 92% de estudios similares · 2.9× el promedio de su campo
Impacto
Entre el 10 % más citado de su campo
Referencias
34 trabajos
Acceso
De pago
Áreas de investigación
Coffee research and impacts · Sleep and Work-Related Fatigue · Sport Psychology and Performance
Palabras clave
caffeine, acute caffeine ingestion, esports, professional gamers, reaction time, ergogenic aids, cognitive performance, sustained attention
MeSH
humans, caffeine, double-blind method, reaction time, eating, adult, athletic performance, young adult, performance-enhancing substances

3 autores

  • Ignacio Sainz
  • Daniel Collado‐Mateo🇪🇸 · autor de correspondenciaUniversidad Rey Juan Carlos
  • Juan Del Coso🇪🇸Universidad Rey Juan Carlos

Resumen

El texto original del estudio, en el idioma en que se publicó.

Caffeine is considered a cognitive enhancer at low to moderate doses because it improves alertness, vigilance, attention, and reaction time. However, no previous investigation has assessed the effect of acute caffeine intake on e-sports-specific performance. The aim of this investigation was to determine the effect of the ingestion of 3 mg per kg of body mass on simple reaction time in a color test and on hit accuracy and reaction time during a first-person shooting game. Fifteen professional e-gamers (age= 22 ± 3 years) participated in a double-blind, cross-over, randomized experimental trial. In two trials 3 days apart, participants either ingested a placebo (cellulose) or 3 mg/kg of caffeine in an opaque and unidentifiable capsule. After a 45-min wait for substance absorption, participants performed 5 attempts at a simple reaction time test and completed a first-person shooting game that included 3 attempts at a 2-min game with 60 fixed targets (180 targets in total). Reaction times (in both tests) and accuracy in hitting the targets (only in the shooting game) were measured. In comparison to the placebo, caffeine decreased simple reaction time (0.20 ± 0.01 vs. 0.19 ± 0.01 s, P < 0.01), the mean time taken to hit the targets (0.92 ± 0.07 vs. 0.88 ± 0.07 s, P < 0.01) and enhanced hit accuracy (98.8 ± 0.92 vs. 99.8 ± 0.35% of targets hit, P < 0.01). In summary, the acute ingestion of 3 mg/kg of caffeine reduced the time taken to react to a simple stimulus, decreased the time taken to hit a fixed target and improved accuracy in hitting the target in a first-person shooting game in professional e-gamers. Thus, the caffeine ingestion (3 mg/kg) might be considered as an ergogenic aid for e-sports gamers based on its effect to enhance hit accuracy and time.

Resumen vía Europe PMC. Los derechos de autor siguen siendo de los autores o la editorial.

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